TEACHING ENGLISH LANGUAGE FOR HIGHER EDUCATION THROUGH GAMES

Authors

  • Qiyomov Shohabbosxon Sharofiddin o‘g‘li Intern-teacher of the Department of "Innovative Educational Technologies and Methods" of the Samarkand State Institute of Foreign Languages
  • Yusupova Altinay Mamatovna Foreign Co-author: Candidate of Pedagogical Sciences (Associate Professor) of the Institute of Pedagogy of the Kyrgyz National University named after Bolasogun

DOI:

https://doi.org/10.17605/

Keywords:

Game-based learning, higher education, communicative competence, motivation, student-centered approach, digital pedagogy, English language teaching.

Abstract

This paper examines the role and impact of game-based learning in teaching English in higher education. The research focuses on the psychological, pedagogical, and linguistic principles behind using games as an instructional tool, highlighting their potential to develop students’ motivation, communicative competence, and collaborative skills. It discusses different types of games, such as role-plays, simulations, quizzes, and digital platforms, and provides recommendations for effective classroom integration. The article concludes that games in higher education serve as a bridge between entertainment and learning, making English language acquisition more engaging and effective.

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Published

2025-12-20

Issue

Section

Articles