GAMING TECHNOLOGIES TO IMPROVE THE EFFICIENCY OF THE EDUCATIONAL PROCESS
DOI:
https://doi.org/10.17605/OSF.IO/WTHM2Keywords:
new pedagogical technologies, didactics, gameAbstract
This article reveals the essence of the organization of non-traditional lessons based on a new approach to the education system, the role and importance of innovative technologies in education. This is also based on the importance of using different games in the classroom to help students learn them effectively.







